PARMMuseum Experience
A mobile companion and future AR glasses concept that makes Portsmouth Museum’s Sherlock Holmes Gallery easier to navigate, understand and enjoy.

Make the visit easier without stealing attention.
How can digital guidance make a museum easier to enter without getting between the visitor and the exhibits?
Visitors wanted clearer guidance, shorter stories and more flexible ways to explore the gallery. Language, confidence and the amount of information could all affect how comfortable the visit felt.
Our team designed a connected system: a mobile companion for planning and guidance, plus a future lightweight AR concept for contextual stories inside the gallery.
The proposal was developed through research, interaction flows, prototypes and two volunteer evaluation sessions, producing a complete mobile and AR experience direction.
A visitor journey, not another screen.
Four moves connect the problem, the design logic and the final direction.
Plan the visit
Help visitors understand what is available before they arrive.
Reduce uncertainty
Make orientation and wayfinding easier at the museum.
Add context at the right moment
Use concise stories and interpretation without overwhelming the exhibit.
Explore a future layer
Use lightweight AR as support, not as the main attraction.
The experience moves with the visitor.
The moving pieces make the project easier to understand at a glance.
PARM Companion
How the mobile companion supports planning, navigation and accessible storytelling across the museum journey.
PARM Glasses · 3D concept
A visual study of the proposed lightweight museum glasses, their form and physical character.
PARM Glasses · Concept film
A short scenario showing how contextual stories could appear during a real gallery visit.
Digital guidance that stays in the background.
The proposal was developed through research, interaction flows, prototypes and two volunteer evaluation sessions, producing a complete mobile and AR experience direction.